

Build The Three Experiences First
Bottom Line Up Front: Ged shared a key filter he uses when improving their property and partner selection. In-person fans, talent/teams, broadcast viewers - in Germany and the UK before selling anything in the US. They spent six months proving people actually came back week after week. Then, they sold partnerships; Nike signed on as the global kit partner before the American League played a single match.
Breakdown
The how: The three-experience framework boiled down to 3x key mechanisms that make properties commercially viable.
1. Accessibility removes the barrier to proof
Most properties maximise revenue per attendee immediately. Baller League did the opposite—they made showing up stupid easy, proved people would come back, then built commercial models around that proven demand.
What they built:
£15 tickets in the UK are cheaper than lunch. Accessible to students and young fans who are usually priced out of live sports. This was customer acquisition at a faster rate, making it a no-brainer offer. If your target audience can't afford entry, you don't have a business model to test.
Free streaming on YouTube and Twitch, no cable subscription and geographic restrictions without a paywall. The format had to prove itself before it could justify asking anyone to pay for access. Sure, they can watch it on Sky, but you don’t have to.
Intimate venues with constant action, small arenas where you can see players' faces and hear the game. 6v6 format with game changers and penalty shootouts—no five-minute stretches of passing around the back. Everything was explained during the broadcast, and they weren't assuming audiences already knew how to watch. They were teaching them as they went along.
The £15 ticket removed the price barrier. Free streaming removed the access barrier. Intimate venues and constant action removed the engagement barrier.
Result: They could measure whether people actually came back week after week. One-time attendance is curiosity. Repeat attendance is proof that you built something.
Baller League ran a full season in Germany, measuring retention before expanding to the UK. Same format, different market and proved it again. Then they had two markets’ worth of data showing the model worked before they sold anything in the US.
When Nike evaluated the US partnership, they weren't betting on projections. They were backing operational reality proven across two countries.
Replication framework:
Identify the biggest barrier keeping your target audience away (price, access, convenience, understanding)
Remove that barrier first, even if it hurts year-one revenue
Measure retention week-over-week for a minimum of six months
People returning repeatedly = proof your format works
Use that proof to de-risk partnerships before you start selling
Properties that skip the proof phase spend years retrofitting experiences around whoever paid first. Properties that prove it first sell partnerships faster because the risk is already gone.
2. Genuine investment shows in distribution
Paid endorsements create transactional relationships. Ownership creates evangelists. Audiences know the difference immediately.
What they built:
Creators and Ex-Premier League Players as Owners: KSI is President of the UK League, Speed is President of the US League, and Kai Cenat will manage a team in the US League. They have emotional equity in the product and decision-making power.
When Nike came on as kit partner, all team managers participated in the design process. That doesn't happen in standard sponsor relationships. That happens when people own what they're building.
Multi-platform organic promotion Creators talk about Baller League on their podcasts, other creator channels, and their regular content streams. Because they're genuinely invested, Tobi from the Sidemen is an example of this.
Look at what they do when they're not contractually obligated to do anything. That's the real test.
Traditional credibility mixed with creator distribution, Micah Richards (former Man City player) as team manager. Other traditional footballers as team owners. Takes it beyond "YouTube experiment" into legitimate sports infrastructure.
The ownership structure means creators aren't just showing up for paid appearances. They're building something they own. That changes how they promote it, how they talk about it, and how their audiences perceive it.
Creators with millions of followers can move attention. But only if their enthusiasm is real, will they stick around if the product is great. Audiences detect performative investment instantly.
Replication framework:
Partner with talent who already care about your sport organically
Give them ownership or meaningful involvement
Track what they do when not contractually required, which reveals actual investment
Mix traditional credibility with new distribution channels to reach beyond single demographics
If talent only shows up when required, they're not invested enough to move audiences long-term
Genuine investment from talent creates sustainable distribution. Paid appearances create temporary visibility that disappears when contracts end.

Commercial News
🏗️ BUILD
Sky Sports' women's sports TikTok account Halo launched without actually covering women's sports - five things they should fix immediately
📈 GROW
Do you really need athletes to market your sponsorship? Sport By Fort explains when fans follow clubs vs. players and how that changes your campaign strategy
Three rules for sponsored content on talent channels that don't look like ads - how to dial back branding and match their natural tone
💰 MONETIZE
The taxonomy of marketing stunts - which category maps to your business objective, and when stunts actually backfire
How Under Armour lost Steph Curry - political missteps, failed acquisitions, and never figuring out footwear led to their star athlete's departure
Yas Marina digital screen package: how to reach UHNWIs spending $10,000+ per weekend across 163,296+ impressions
⚙️ OPERATE
Samsung is hiring two Corporate Brand Marketing Managers for integrated marketing and paid media - rare senior roles
MotoGP's Director of Digital Business will reveal their fan engagement transformation at the PEAK SportsTech Conference in April 2026

3. Proven retention makes partnerships easier to close
Properties under revenue pressure start selling before proving the format works, or they might have people who aren’t 100% invested in the product or format. Then they spend years trying to make it work while managing partnerships. Baller League proved it worked first, then monetised around proven experiences.
What they built:
Six months of minimum retention data before expanding
Germany: Full season proving format worked and audiences returned weekly.
UK: Replicated with the same format, different market.
US: Sold partnerships backed by two markets of proof.
Nike signed the US league before it launched because Germany and the UK already validated the model. They were backing proven operational reality. Also, as Speed being the president of the US league, Nike gets him and other creators. More hits across multiple creators.
Partnership filter based on experience improvement
Only 6-8 partnerships total across the entire global property. Ged mentioned each partnership must improve at least one experience:
In-person fan experience
Talent/team experience
Broadcast viewer experience
It must ideally improve one of these. If a brand wants to simply enter by slapping a logo on the property, they would most likely turn it down.
These are the core pillars of any sports property.
What passes the filter:
Philips OneBlade (UK): Players get lineups before matches. Improves broadcast experience (sharp on camera), talent experience (service they want), and fan experience (higher production quality). Natural integration.
Nike (Global): Kit partner across all markets. One deal = access to Speed, xQc, KSI, all creators. Distribution efficiency for Nike. Model validation for Baller League.
Operational reality behind the limit:
Small teams can't service 40 partners well. More partnerships = more relationship management, less focus on core experiences. Quality deteriorates into automated reports and hoping nobody asks questions.
Six partnerships that renew and expand generate more value long-term than 40 one-season transactional deals that churn.
This only works with patient capital. Felix Starck (founder) is willing to build over multiple seasons without solely focusing on an immediate return. Not every ownership group has that luxury.
Replication framework:
Build three experiences (in-person, talent, broadcast)
Prove format with retention data. Six months minimum showing people return weekly.
Start selective monetisation. Use proof to close partnerships. Keep the number small (2-3 initially). Filter ruthlessly, and must improve at least one experience.
Test replicability in the second market. Same format, different geography. Consistency allows global partnerships instead of renegotiating per market. Add partnerships slowly as operational capacity grows.
Critical readiness test:
Can you explain the format in one sentence?
Do you have 6+ months of retention data?
Can you articulate your three experiences clearly?
If no to any, you're not ready to monetise.
What's Replicable vs. What Isn't
Baller League advantages:
Tier-one creator access (Speed, xQc, KSI bringing millions of followers)
Proven format in two countries before launching the third
Patient capital from Felix is willing to build over multiple seasons
What you can replicate:
Three-experience framework (in-person, talent, broadcast)
Build-first, monetise-second sequence
Partnership filter requiring experience improvement
Format clarity (one-sentence explanation)
Removing access barriers for the target demographic
Getting talent genuinely invested vs. just contracted
Proving retention before scaling
What you can't:
Their specific creator access at that scale
Two proven markets before the third launch
Felix's patience and capital
Be honest about constraints: If you need aggressive year-one revenue to survive, you can't be this selective. If the format isn't clear yet, fix that before monetising. If experiences don't work, more sponsors won't help.
Universal application: Format must be easily explainable. Baller League: "6v6 football with game changers and penalty shootouts." Instant picture. If yours needs a ten-minute explanation, you have a product problem before a partnership problem.

Around The Table
Apple TV bundled $209 worth of sports content (F1 TV Premium + MLS Season Pass) into the base subscription for free.
F1 took a $700M payday ESPN wouldn't match to bet on Apple's distribution power.
Product companies want to become media companies. Apple needs distribution. F1 and MLS provide the sticky, engaged audiences Apple can actually measure and retain.
IMSA will now charge drivers to post their own in-car camera footage on social media.
The licensing fees kick in as the series’ popularity exploded in 2024.
Drivers are most authentic behind the wheel—that's where you see raw emotion before PR training. Smart drivers will pay because controlling in-car content for audience building is worth more than the fee. The key: flat annual license with hands-off approval, not bureaucracy for every post.
How a PR stunt in the 1920s created an entirely new customer segment and doubled the tobacco market overnight.
Edward Bernays reframed smoking as a feminist rebellion to reach women who'd never considered buying cigarettes.
Change perception and you create die-hard fans who become your distribution engine. That's what makes properties worth sponsoring.

The Takeaway
Three experiences determine commercial viability: in-person fans, talent/teams, and broadcast viewers. Build these first, prove they work with retention data, then monetise around proven demand.
Partnerships become validation that you built something worth sponsoring, not the thing you're building while selling it.
Baller League: Germany (prove it) → UK (replicate it) → US (sell it).
Question for the builders reading: What experiences are you trying to monetise before proving they work?
P.S. Limited digital screen inventory remains for Yas Marina Race Weekend (Nov 28-Dec 7). 22 LED screens, 120,000+ attendees, 163,296+ impressions. Reach UHNWIs and multinational executives you can't access anywhere else. Prices negotiable. Reply to discuss. Reply “YAS MARINA” to discuss
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